Cyber Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Cyber Dragon
SR Rarity
Cyber Dragon
SR Rarity
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

R Rarity
Cyber Dragon Herz
R Rarity
Cyber Dragon Herz
R Rarity
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

SR Rarity
Cyber Dragon Nachster
SR Rarity
Cyber Dragon Nachster
SR Rarity
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

SR Rarity
Galaxy Soldier
SR Rarity
Galaxy Soldier
SR Rarity
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.

SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    UR Rarity
    Cyber Emergency
    UR Rarity
    Cyber Emergency
    UR Rarity
    Cyber Emergency
    Spell Normal
    Cyber Emergency

      Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

      SR Rarity
      Cyber Repair Plant
      SR Rarity
      Cyber Repair Plant
      SR Rarity
      Cyber Repair Plant
      Spell Normal
      Cyber Repair Plant

        If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

        UR Rarity
        Cyber Revsystem
        UR Rarity
        Cyber Revsystem
        UR Rarity
        Cyber Revsystem
        Spell Normal
        Cyber Revsystem

          Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.

          UR Rarity
          Overload Fusion
          UR Rarity
          Overload Fusion
          UR Rarity
          Overload Fusion
          Spell Normal
          Overload Fusion

            Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

            Extra Deck

            UR Rarity
            Chimeratech Rampage Dragon
            UR Rarity
            Chimeratech Rampage Dragon
            UR Rarity
            Chimeratech Rampage Dragon
            DARK 5
            Chimeratech Rampage Dragon
            • ATK:

            • 2100

            • DEF:

            • 1600


            2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.

            UR Rarity
            Cyber End Dragon
            UR Rarity
            Cyber End Dragon
            UR Rarity
            Cyber End Dragon
            LIGHT 10
            Cyber End Dragon
            • ATK:

            • 4000

            • DEF:

            • 2800


            "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

            SR Rarity
            Cyber Dragon Sieger
            SR Rarity
            Cyber Dragon Sieger
            SR Rarity
            Cyber Dragon Sieger
            LIGHT
            Cyber Dragon Sieger
            • ATK:

            • 2100

            • LINK-2

            Link Arrow:

            Left

            Bottom


            2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.

            SR Rarity
            Chronomaly Vimana
            SR Rarity
            Chronomaly Vimana
            SR Rarity
            Chronomaly Vimana
            LIGHT
            Chronomaly Vimana
            • ATK:

            • 2300

            • DEF:

            • 2600


            2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.

             Rarity
            Cyber Dragon Infinity
             Rarity
            Cyber Dragon Infinity
             Rarity
            Cyber Dragon Infinity
            LIGHT
            Cyber Dragon Infinity
            • ATK:

            • 2100

            • DEF:

            • 1600


            3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

            UR Rarity
            Cyber Dragon Nova
            UR Rarity
            Cyber Dragon Nova
            UR Rarity
            Cyber Dragon Nova
            LIGHT
            Cyber Dragon Nova
            • ATK:

            • 2100

            • DEF:

            • 1600


            2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

            R Rarity
            Wind-Up Arsenal Zenmaioh
            R Rarity
            Wind-Up Arsenal Zenmaioh
            R Rarity
            Wind-Up Arsenal Zenmaioh
            WIND
            Wind-Up Arsenal Zenmaioh
            • ATK:

            • 2600

            • DEF:

            • 1900


            2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.

            Popular Skills

            Immortal Cyber Style: 100%
            Immortal Cyber Style

            Need 13 UR

            UR Rarity
            Droll & Lock Bird3 card
            UR Rarity
            Chimeratech Rampage Dragon2 card
             Rarity
            Cyber Dragon Infinity1 card
            UR Rarity
            Cyber Dragon Nova2 card
            UR Rarity
            Super Quantal Mech Beast Magnaliger1 card
            UR Rarity
            Cyber Emergency2 card
            UR Rarity
            Overload Fusion2 card

            Main: 22 Extra: 9

            SR Rarity
            Cyber Dragon
            SR Rarity
            Cyber Dragon
            Cyber Dragon
            LIGHT 5
            Cyber Dragon
            • ATK:

            • 2100

            • DEF:

            • 1600


            If only your opponent controls a monster, you can Special Summon this card (from your hand).


            SR Rarity
            Cyber Dragon
            SR Rarity
            Cyber Dragon
            Cyber Dragon
            LIGHT 5
            Cyber Dragon
            • ATK:

            • 2100

            • DEF:

            • 1600


            If only your opponent controls a monster, you can Special Summon this card (from your hand).


            SR Rarity
            Cyber Dragon Core
            SR Rarity
            Cyber Dragon Core
            Cyber Dragon Core
            LIGHT 2
            Cyber Dragon Core
            • ATK:

            • 400

            • DEF:

            • 1500


            When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


            SR Rarity
            Cyber Dragon Core
            SR Rarity
            Cyber Dragon Core
            Cyber Dragon Core
            LIGHT 2
            Cyber Dragon Core
            • ATK:

            • 400

            • DEF:

            • 1500


            When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


            SR Rarity
            Cyber Dragon Core
            SR Rarity
            Cyber Dragon Core
            Cyber Dragon Core
            LIGHT 2
            Cyber Dragon Core
            • ATK:

            • 400

            • DEF:

            • 1500


            When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


            R Rarity
            Cyber Dragon Herz
            R Rarity
            Cyber Dragon Herz
            Cyber Dragon Herz
            LIGHT 1
            Cyber Dragon Herz
            • ATK:

            • 100

            • DEF:

            • 100


            This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


            SR Rarity
            Cyber Dragon Nachster
            SR Rarity
            Cyber Dragon Nachster
            Cyber Dragon Nachster
            LIGHT 1
            Cyber Dragon Nachster
            • ATK:

            • 200

            • DEF:

            • 200


            This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


            SR Rarity
            Cyber Dragon Nachster
            SR Rarity
            Cyber Dragon Nachster
            Cyber Dragon Nachster
            LIGHT 1
            Cyber Dragon Nachster
            • ATK:

            • 200

            • DEF:

            • 200


            This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


            SR Rarity
            Cyber Dragon Nachster
            SR Rarity
            Cyber Dragon Nachster
            Cyber Dragon Nachster
            LIGHT 1
            Cyber Dragon Nachster
            • ATK:

            • 200

            • DEF:

            • 200


            This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


            UR Rarity
            Droll & Lock Bird
            UR Rarity
            Droll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            UR Rarity
            Droll & Lock Bird
            UR Rarity
            Droll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            UR Rarity
            Droll & Lock Bird
            UR Rarity
            Droll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            SR Rarity
            Jizukiru, the Star Destroying Kaiju
            SR Rarity
            Jizukiru, the Star Destroying Kaiju
            Jizukiru, the Star Destroying Kaiju
            LIGHT 10
            Jizukiru, the Star Destroying Kaiju
            • ATK:

            • 3300

            • DEF:

            • 2600


            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


            UR Rarity
            Cyber Emergency
            UR Rarity
            Cyber Emergency
            Cyber Emergency
            Spell Normal
            Cyber Emergency

              Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


              UR Rarity
              Cyber Emergency
              UR Rarity
              Cyber Emergency
              Cyber Emergency
              Spell Normal
              Cyber Emergency

                Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                SR Rarity
                Cyber Repair Plant
                SR Rarity
                Cyber Repair Plant
                Cyber Repair Plant
                Spell Normal
                Cyber Repair Plant

                  If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


                  SR Rarity
                  Cyber Repair Plant
                  SR Rarity
                  Cyber Repair Plant
                  Cyber Repair Plant
                  Spell Normal
                  Cyber Repair Plant

                    If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


                    SR Rarity
                    Cyber Repair Plant
                    SR Rarity
                    Cyber Repair Plant
                    Cyber Repair Plant
                    Spell Normal
                    Cyber Repair Plant

                      If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


                      UR Rarity
                      Overload Fusion
                      UR Rarity
                      Overload Fusion
                      Overload Fusion
                      Spell Normal
                      Overload Fusion

                        Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                        UR Rarity
                        Overload Fusion
                        UR Rarity
                        Overload Fusion
                        Overload Fusion
                        Spell Normal
                        Overload Fusion

                          Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                          R Rarity
                          Cybernetic Overflow
                          R Rarity
                          Cybernetic Overflow
                          Cybernetic Overflow
                          Trap Normal
                          Cybernetic Overflow

                            Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


                            R Rarity
                            Cybernetic Overflow
                            R Rarity
                            Cybernetic Overflow
                            Cybernetic Overflow
                            Trap Normal
                            Cybernetic Overflow

                              Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


                              UR Rarity
                              Chimeratech Rampage Dragon
                              UR Rarity
                              Chimeratech Rampage Dragon
                              Chimeratech Rampage Dragon
                              DARK 5
                              Chimeratech Rampage Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                              UR Rarity
                              Chimeratech Rampage Dragon
                              UR Rarity
                              Chimeratech Rampage Dragon
                              Chimeratech Rampage Dragon
                              DARK 5
                              Chimeratech Rampage Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                              SR Rarity
                              Cyber Dragon Sieger
                              SR Rarity
                              Cyber Dragon Sieger
                              Cyber Dragon Sieger
                              LIGHT
                              Cyber Dragon Sieger
                              • ATK:

                              • 2100

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom


                              2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                              SR Rarity
                              Chronomaly Vimana
                              SR Rarity
                              Chronomaly Vimana
                              Chronomaly Vimana
                              LIGHT
                              Chronomaly Vimana
                              • ATK:

                              • 2300

                              • DEF:

                              • 2600


                              2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                               Rarity
                              Cyber Dragon Infinity
                               Rarity
                              Cyber Dragon Infinity
                              Cyber Dragon Infinity
                              LIGHT
                              Cyber Dragon Infinity
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                              UR Rarity
                              Cyber Dragon Nova
                              UR Rarity
                              Cyber Dragon Nova
                              Cyber Dragon Nova
                              LIGHT
                              Cyber Dragon Nova
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                              UR Rarity
                              Cyber Dragon Nova
                              UR Rarity
                              Cyber Dragon Nova
                              Cyber Dragon Nova
                              LIGHT
                              Cyber Dragon Nova
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                              UR Rarity
                              Super Quantal Mech Beast Magnaliger
                              UR Rarity
                              Super Quantal Mech Beast Magnaliger
                              Super Quantal Mech Beast Magnaliger
                              FIRE
                              Super Quantal Mech Beast Magnaliger
                              • ATK:

                              • 2600

                              • DEF:

                              • 2000


                              2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                              R Rarity
                              Wind-Up Arsenal Zenmaioh
                              R Rarity
                              Wind-Up Arsenal Zenmaioh
                              Wind-Up Arsenal Zenmaioh
                              WIND
                              Wind-Up Arsenal Zenmaioh
                              • ATK:

                              • 2600

                              • DEF:

                              • 1900


                              2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.



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